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Aug 27, 2012 Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!) Rendered in glorious GaslampVision! Nov 15, 2016 Unfortunately they seem to have cut or streamlined lot of originally planned steampunk aspects. They also overcomplicated some aspects pointlessly (hunting, building furniture etc.) Personally they should have cut out the Cthulhu/horror aspect (fish people could have been left as is though they really should've given them settlement on the map) and gone with more 'normal' colonization problems.
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To see previous AMAs,. I've owned it since Earliest Access (pre-Steam). Bit of a disclaimer, I became a huge Gaslamp Games fan after playing Dungeons of Dredmor, and as soon as I heard they were making a city-builder I was eager to buy in as soon as I could. It's one of my favorite genres of game, and pairing that with their wicked sense of humor, as well as the theme of steampunk Victorian Cthulu mythos, I figured it can't go wrong for me.I got into Early Access with it with the intent of supporting them, and I play it for a few hours every build to report any bugs I find and see how it's coming along.That said, I feel like it's come a very long way. There's still a lot of bugs getting worked out, and features are still getting added every 2-4 weeks (depending on if you're subscribed to experimental or stable branches) but it's gone from a janky sandbox experience to something where you can actually sit down, work on a town, and feel a bit accomplished. I'm starting to jump into games just because I want to play (and have been for a couple of months now), not just to see the new features for the release.
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Still, I haven't gotten super far into the depth of the game's buildings and crafting.As far as updates, they're usually quite substantial, with entire systems getting added or reworked as everything progresses.One of the latest ones added the ability to select starting loadouts (as opposed to always starting with the same combination of food/materials/colonists) and that's been quite interesting to play with. There's also the start of adding traits and personality to colonists, and inter-colonist relations. Ownership of buildings and beds, too.As far as what it'll be when it's done, I think it has a lot of promise. If you read some of their dev updates where they describe what they've been working on and future plans, they've got a really strong vision with colonist interactions and how all the systems evolve to tell a story for your colony depending on how everything plays out. I've seen glimmers of this (a few patches ago, anyway), when a bandit raid stormed my town and started stealing supplies. Soldiers went to fight off the bandits, only to be bludgeoned to death by bandits wielding the ammo crates they needed to reload their pistols to fight off the bandits.
It felt very Dwarf Fortress-esque in that moment.While I have no misconceptions that it'll ever reach that level of simulation insanity, I definitely find that it has a core of Fun, and eagerly await new and exciting ways to torment my colonists.
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